Surviving EdTech’s spin cycle without losing your mind.
byFrom the early mechanical teaching machines of Sidney Pressey (1926) and B. F. Skinner (1953) through to the current spate of apps, games, VR…
From the early mechanical teaching machines of Sidney Pressey (1926) and B. F. Skinner (1953) through to the current spate of apps, games, VR…
We often assume our students are “digital natives” and are familiar with the social conventions of online discussion – but this is not necessarily…
When it comes down to it, as an educational designer I am concerned with the creation of meaningful teaching resources guided by the theory…
Providing high quality education is a matter of social justice, and ‘Universal Design for Learning’ (UDL) is an innovative framework that supports all learners…
Online discussion boards, whether those that come as part of Blackboard/Canvas or come from an external provider, are a great way to engage your…
During the year 2000, in the height of the dot-com bubble, Steve Krug’s slim and conversational book Don’t Make Me Think burst onto the scene. Neither the first nor the…
Web and interaction design has had a long history of making difficult and complicated systems usable. When tech is easy we use words like ‘intuitive’,…
I’m really excited to be working in the central Educational Innovation team on the transition to Canvas. As our early adopters begin to hit…
Over 70 physical classroom doors are being flung open across the University during the Week 4 // Open Door event. As more and more…
As we move into semester 2, over 90 units of study will be running their unit sites in Canvas for the first time. The…