{"id":10748,"date":"2019-06-11T22:43:48","date_gmt":"2019-06-11T12:43:48","guid":{"rendered":"http:\/\/sydney.edu.au\/education-portfolio\/ei\/teaching@sydney\/?p=10748"},"modified":"2019-06-11T22:44:41","modified_gmt":"2019-06-11T12:44:41","slug":"gamification-in-education-the-future-of-soft-skills-development","status":"publish","type":"post","link":"https:\/\/educational-innovation.sydney.edu.au\/teaching@sydney\/gamification-in-education-the-future-of-soft-skills-development\/","title":{"rendered":"Gamification in Education: The future of soft skills development"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">In an era filled with newfound technologies and innovation, it comes as no surprise that the education sector is facing the trend of mobile learning, involving both face-to-face and digital learning environments. A product of such cause? <a href=\"https:\/\/theconversation.com\/how-gamification-can-boost-student-success-81666\">Gamification<\/a>.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">While the name itself implies a less serious solution towards tackling the problem of youth unemployment, <a href=\"https:\/\/www.sciencedirect.com\/science\/article\/pii\/S0747563218302541\">gamification as a learning tool<\/a> presents a marriage of innovative learning and technology, driven by game design principles. And with the permeating problem of shortened student attention spans, gamified learning is becoming more important than ever.<\/span><\/p>\n<p><em>This post was contributed by Brent Liang (<span style=\"font-weight: 400;\">4th year law)<\/span>, Elisa Lillicrap (<span style=\"font-weight: 400;\">2nd year commerce)<\/span>, and Kirath Singh (3rd year computer science).<\/em><\/p>\n<p><span style=\"font-weight: 400;\">As three University of Sydney students, we saw this as a key opportunity and developed\u00a0<\/span><a href=\"https:\/\/www.chanceio.com\/\"><b>Chance.io<\/b><\/a>,<span style=\"font-weight: 400;\">\u00a0a two-sided smart platform that uses\u00a0<\/span><strong>gamification <\/strong><span style=\"font-weight: 400;\"><strong>and AI<\/strong> to develop students&#8217; soft skills, such as problem-solving and communication, whilst connecting them with employers.<\/span><\/p>\n<figure id=\"attachment_10749\" aria-describedby=\"caption-attachment-10749\" style=\"width: 300px\" class=\"wp-caption alignright\"><a href=\"http:\/\/sydney.edu.au\/education-portfolio\/ei\/teaching@sydney\/wp-content\/uploads\/2019\/06\/unnamed.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-10749 size-medium\" src=\"http:\/\/sydney.edu.au\/education-portfolio\/ei\/teaching@sydney\/wp-content\/uploads\/2019\/06\/unnamed-300x200.jpg\" alt=\"\" width=\"300\" height=\"200\" srcset=\"https:\/\/educational-innovation.sydney.edu.au\/teaching@sydney\/wp-content\/uploads\/2019\/06\/unnamed-300x200.jpg 300w, https:\/\/educational-innovation.sydney.edu.au\/teaching@sydney\/wp-content\/uploads\/2019\/06\/unnamed-768x512.jpg 768w, https:\/\/educational-innovation.sydney.edu.au\/teaching@sydney\/wp-content\/uploads\/2019\/06\/unnamed-1024x682.jpg 1024w, https:\/\/educational-innovation.sydney.edu.au\/teaching@sydney\/wp-content\/uploads\/2019\/06\/unnamed-370x247.jpg 370w, https:\/\/educational-innovation.sydney.edu.au\/teaching@sydney\/wp-content\/uploads\/2019\/06\/unnamed-270x180.jpg 270w, https:\/\/educational-innovation.sydney.edu.au\/teaching@sydney\/wp-content\/uploads\/2019\/06\/unnamed-570x380.jpg 570w, https:\/\/educational-innovation.sydney.edu.au\/teaching@sydney\/wp-content\/uploads\/2019\/06\/unnamed-770x513.jpg 770w, https:\/\/educational-innovation.sydney.edu.au\/teaching@sydney\/wp-content\/uploads\/2019\/06\/unnamed-1170x780.jpg 1170w, https:\/\/educational-innovation.sydney.edu.au\/teaching@sydney\/wp-content\/uploads\/2019\/06\/unnamed-871x580.jpg 871w, https:\/\/educational-innovation.sydney.edu.au\/teaching@sydney\/wp-content\/uploads\/2019\/06\/unnamed.jpg 1600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-10749\" class=\"wp-caption-text\">Kirath Singh, Elisa Lillicrap, and Brent Liang winning the Hult Prize Dubai Regional Finals Competition with Chance.io.<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400;\">After successfully winning the <\/span><a href=\"http:\/\/www.hultprize.org\/\"><span style=\"font-weight: 400;\">Hult Prize Dubai Regional Finals<\/span><\/a><span style=\"font-weight: 400;\">, a prestigious global social enterprise competition working with the Clinton Foundation and United Nations, we&#8217;ll be spending two months in a London Accelerator to develop Chance.io further.<\/span><\/p>\n<h2>What is \u2018gamification\u2019?<\/h2>\n<p><span style=\"font-weight: 400;\">For those unfamiliar with \u2018gamification\u2019, there are two types;<\/span><\/p>\n<ol>\n<li style=\"font-weight: 400;\"><b>Structural gamification<\/b><span style=\"font-weight: 400;\"> is the use of game mechanics to drive the learner through content without any changes being made such as badges, points, levels and a leaderboard. The idea is to motivate students to engage with the content by offering them rewards and incentives. <\/span><\/li>\n<li style=\"font-weight: 400;\"><b>Content gamification<\/b><span style=\"font-weight: 400;\"> involves the actual content being changed to be more \u2018game-like\u2019, whether that\u2019s through a series of challenges, activities, stories or characters.<\/span><\/li>\n<\/ol>\n<h2>Why gamification works<\/h2>\n<p><span style=\"font-weight: 400;\">According to a survey conducted by <a href=\"https:\/\/www.talentlms.com\/blog\/?s=gamification\">TalentLMS<\/a>, 70% of university students said their motivation and productiveness would improve if learning environments integrated gamification. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Whether the objective is increased learning engagement, skill proficiency or retention of learnings, there are numerous benefits gamification brings. But ultimately, it comes down to enhancing the overall learning experience by making it fun.<\/span><\/p>\n<h2>Where soft skills development meets gamification<\/h2>\n<p><span style=\"font-weight: 400;\">While the scope for gamification in education holds vast potential, it is especially true for soft skills development, where the future of work continues to transcend, dictating the direction of what and how students learn, shadowed by the looming threat of job automation.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In 2016, two researchers at Clemson University in South Carolina analysed the <a href=\"https:\/\/gamesandlearning.files.wordpress.com\/2016\/01\/herro-clark-2016.pdf\">impact of gamification on 21st-century skills<\/a>.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">They found that students either learned more or showed more improvement in skills such as critical thinking and problem solving when game design elements of competition, collaboration, and role-playing were incorporated.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">As Kurt Squire, a professor at the University of California states, &#8220;The goal is to think about games in the context of a broader pedagogical model&#8230; it\u2019s never games or traditional activity\u2014it&#8217;s always about the interplay between them.&#8221;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">&#8220;There\u2019s another reason why games can be so good at teaching certain soft skills, such as resilience, problem solving and collaboration: They put us in a state of play. That, in turn, makes taking risks and failing\u2014acts we typically try to avoid\u2014part of the process, and even the excitement.&#8221;<\/span><\/p>\n<h2>Application in the real world: the link to employment<\/h2>\n<p><span style=\"font-weight: 400;\">Chance.io is one such example, harnessing both gamification and scenario-based learning to create an optimal learning environment for developing soft skills. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">This is achieved through simulating a game-like experience by running a series of challenges co-designed with companies, having a points system, and offering various incentives that translate to real life outcomes. These can range from advancing a job application and interview round, to receiving personalised career coaching and connecting with recruiters. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Where the power of technology deepens is through the platform\u2019s AI, which is used to measure and track students\u2019 development of soft skills. This enables real-time feedback to be provided to students, as well as inform potential employers of high calibre candidates for recruitment.<\/span><\/p>\n<h2>What\u2019s next?<\/h2>\n<p><span style=\"font-weight: 400;\">Gamification is the future of education. The way of shifting how students learn can be disrupted through educators co-opting techniques used by game developers to keep students engaged in their classrooms. And as the next phase of work continues to evolve, we ask: what better way to enable students to become job ready, than by harnessing the power of innovation and technology? <\/span><\/p>\n<p><span style=\"font-weight: 400;\">If you\u2019re an educator interested in learning more or involved with soft skill development and gamification, we are keen to speak with you! Get in touch by emailing <a href=\"mailto:ask.chanceio@gmail.com\">ask.chanceio@gmail.com<\/a>.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In an era filled with newfound technologies and innovation, it comes as no surprise that the education sector is facing the trend of mobile&#8230;<\/p>\n","protected":false},"author":2728,"featured_media":10750,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[30,58,42,56,37,55],"tags":[368,86,367,176,369,64],"coauthors":[561],"class_list":["post-10748","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-business","category-educational-excellence","category-law","category-news-events","category-science","category-sydney-updates","tag-employability","tag-engagement","tag-gamification","tag-graduate-qualities","tag-soft-skills","tag-students","post-item","post-even"],"_links":{"self":[{"href":"https:\/\/educational-innovation.sydney.edu.au\/teaching@sydney\/wp-json\/wp\/v2\/posts\/10748","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/educational-innovation.sydney.edu.au\/teaching@sydney\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/educational-innovation.sydney.edu.au\/teaching@sydney\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/educational-innovation.sydney.edu.au\/teaching@sydney\/wp-json\/wp\/v2\/users\/2728"}],"replies":[{"embeddable":true,"href":"https:\/\/educational-innovation.sydney.edu.au\/teaching@sydney\/wp-json\/wp\/v2\/comments?post=10748"}],"version-history":[{"count":2,"href":"https:\/\/educational-innovation.sydney.edu.au\/teaching@sydney\/wp-json\/wp\/v2\/posts\/10748\/revisions"}],"predecessor-version":[{"id":10752,"href":"https:\/\/educational-innovation.sydney.edu.au\/teaching@sydney\/wp-json\/wp\/v2\/posts\/10748\/revisions\/10752"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/educational-innovation.sydney.edu.au\/teaching@sydney\/wp-json\/wp\/v2\/media\/10750"}],"wp:attachment":[{"href":"https:\/\/educational-innovation.sydney.edu.au\/teaching@sydney\/wp-json\/wp\/v2\/media?parent=10748"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/educational-innovation.sydney.edu.au\/teaching@sydney\/wp-json\/wp\/v2\/categories?post=10748"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/educational-innovation.sydney.edu.au\/teaching@sydney\/wp-json\/wp\/v2\/tags?post=10748"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/educational-innovation.sydney.edu.au\/teaching@sydney\/wp-json\/wp\/v2\/coauthors?post=10748"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}